Start Date Release Date Release Versions PR link Tracking Link Stage Teams
10/24/2014 9/8/2016
  • ember-source: v2.8.0
Released
  • Framework

Summary

Engines allow multiple logical applications to be composed together into a single application from the user's perspective.

Motivation

Large companies are increasingly adopting Ember.js to power their entire product lines. Often this means separate teams (sometimes distributed around the world) working on the same app. Typically, responsibility is shared by dividing the application into one or more "sections". How this division is actually implemented varies from team to team.

Sometimes, each "section" will be a completely separate Ember app, with a shared navigation bar allowing users to switch between each app. This allows teams to work quickly without stepping on each others' toes, but switching apps feels slow (especially compared to the normally speedy route transitions in Ember) because the entire page must be thrown out, then an entirely new set of the same assets downloaded and parsed. Additionally, code sharing is largely accomplished via copy-and-paste.

Other times, the separation is enforced socially, with each team claiming a section of the same app in the same repository. Unfortunately, this approach leads to frequent conflicts around shared resources, and feedback from tests gets slower and slower as test suites grow in size.

A more modular approach is to break off elements of a single application into separate addons. Addons are essentially mixins for ember-cli applications. In other words, the elements of an addon are merged with those of the application that includes them. While addons allow for distributed development, testing, and packaging, they do not provide the logical run-time separation required for developing completely independent "sections" of an application. Addons must function within the namespace, registry, and router of the application in which they are included.

Engines provide an alternative to these approaches that allows for distributed development, testing, and packaging, as well as logical run-time separation. Because engines are derived from applications, they can be just as full-featured. Each has its own namespace and registry. Even though engines are isolated from the applications that contain them, the boundaries between them allow for controlled sharing of resources.

Engines can be either "routable" or "route-less":

  • Routable engines provide a routing map which can be integrated with the routing maps of parent applications or engines. Routing maps are always eager loaded, which allows for deep linking into an engine's routes regardless of whether the engine itself has been instantiated.

  • Route-less engines can isolate complex functionality that is not related to routing (e.g. a chat engine in a sidebar). Route-less engines can be rendered into outlets ad hoc as routes are loaded.

The potential scope of engines is large enough that this feature merits development and delivery in multiple phases. A minimum viable version could be released sooner, which could be augmented with more advanced features later.

An initial release of engines could provide the following benefits:

  • Distributed development - Engines can be developed and tested in isolation within their own Ember CLI projects and included by applications or other engines. Engines can be packaged and released as addons themselves.

  • Integrated routing - Support for mounting routable engines in the routing maps of applications or other engines.

  • Ad hoc embedding - Support for embedding route-less engines in outlets as needed.

  • Clean boundaries - An engine can cooperate with its parents through a few explicit interfaces. Beyond these interfaces, engines and applications are isolated.

Subsequent releases of engines could allow for the following:

  • Lazy loading - An engine could allow its parent to boot with only its routing map loaded. The rest of the engine could be loaded only as required (i.e. when a route in an engine is visited). This would allow applications to boot faster and limit their memory consumption.

  • Namespaced access to engine resources from applications - This could open up the potential for applications to use, and extend, an engine's resources much like resources in other addons, but without the possibility of namespace collisions.

Detailed design

Engines are very similar to regular applications: they can be developed in isolation in Ember CLI, include addons, and contain all the same elements, including routes, components, initializers, etc. The primary differences are that an engine does not boot itself and an engine does not control the router.

Engine internals

New Engine and EngineInstance classes will be introduced.

Applications and engines will share ancestry. It remains TBD whether applications will subclass engines, or whether a common ancestor will be introduced.

Engines and applications will share the same pattern for registry / container ownership and encapsulation. Both will also have initializers and instance initializers.

Engine instances will have access to their parent instances. An engine's parent could be either an application or engine.

Routable vs. route-less engines

Routable engines will define their routes in a new Ember.Routes class. This class will encapsulate the functionality provided by Router#map, and will be used internally by Ember.Router as well (with no public interface changes of course).

Route-less engines do not define routing maps nor can they contain routes.

Developing engines

Engines can be developed in isolation as Ember CLI addon projects or as part of a parent application.

Engines as addons

Engines can be created as separate addon projects with:

ember engine <engine-name>

This will create a special form of an ember addon. The file structure will match that of a standard addon, but will have an engine directory instead of an addon directory.

Engines can be unit tested and can also be integration tested within a dummy app, just like standard addons.

In-repo engines

An engine can be created within an existing application's project using a special in-repo-engine generator (similar to the in-repo-addon generator):

ember g in-repo-engine <engine-name>

In-repo engines can be unit tested in isolation or integration testing with the main application (instead of a dummy application).

Note: In-repo addons currently are created in the /lib directory (e.g. /lib/my-addon). Unit tests and integration tests are currently co-mingled with tests for the main application. It's recommended that in-repo engines provide better test separation than is provided for regular addons, and perhaps the whole in-repo addon directory structure should be re-examined at the same time in-repo engines are introduced.

Engine directory structure

An engine's directory will contain a file structure identical to the app directory in a standard ember-cli application, with the following exceptions:

  • engine.js instead of app.js - defines the Engine class and loads its initializers.

  • routes.js instead of router.js - defines an engine's routing map in a Routes class. This file should be deleted entirely for route-less engines.

Installing engines

Engines developed as addons can be installed in an application just like any other addon:

ember install <engine-name>

During development, you can use npm link to make your engine available in another parent engine or application.

Mounting routable engines

The new mount() router DSL method is used to mount an engine at a particular "mount-point" in a route map.

For example, the following route map mounts the discourse engine at the /forum path:

Router.map(function() {
  this.mount('discourse', {path: '/forum'});
});

Note: If unspecified, path will match the name of the engine.

Calls to mount can be nested within routes. An engine can be mounted at multiple routes, and each will represent a new instance of the engine to be created.

Mounting route-less engines

A mount() DSL will also be added to routes, which will enable embedding of route-less engines in outlets. This can be called from renderTemplate (or renderComponents once routable components are introduced).

mount has a similar signature to render, although it is obviously engine-specific instead of template-specific. mount can be used to specify a target template and outlet as follows:

renderTemplate: function() {
  // Mount the chat engine in the sidebar
  this.mount('chat', {
    into: 'main',
    outlet: 'sidebar'
  });
}

As a result, the engine's application template will be rendered into the sidebar outlet in the application's main template.

Loading phases

Engines can exist in several phases:

  • Booted - an engine that's been installed in a parent application will have its dependencies loaded and its (non-instance) initializers invoked when the parent application boots.

  • Mounted - Routable and route-less engines have slightly different concepts of "mounting". A routable engine is considered mounted when it has been included by a router at one or more mount-points. A route-less engine is considered mounted as soon as a route's mount call resolves.

  • Instantiated - When an engine is instantiated, an EngineInstance is created and an engine's instance initializers are invoked. A routable engine is instantiated when a route is visited at or beyond its mount-point. A route-less engine is instantiated as soon as it is mounted.

Special before and after hooks could be added to application instance initializers that allow them to be ordered relative to engine instance initializers.

Engine boundaries

Besides its routing map, an engine does not share any other resources with its parent by default. Engines maintain their own registries and containers, which ensure that they stay isolated. However, some explicit sharing of resources between engines and parents is allowed.

Engine / parent dependencies

Dependencies between engines and parents can be defined imperatively or declaratively.

Imperative dependencies can be defined in an engine's instance initializers. When an engine is instantiated, the parent property on its EngineInstance is set to its parent instance (either an ApplicationInstance or EngineInstance). Since the engine instance is available in the instance initializer, this parent property can also be accessed. This allows an engine instance to interrogate its parent, specifically through its RegistryProxy and ContainerProxy interfaces.

Alternatively, declarative dependencies can be defined on a limited basis. The initial API will be limited: an engine can define an array of services that it requires from its parent.

For example, the following engine expects its parent to provide store and session services:

import Ember from 'ember';

var Engine = Ember.Engine.extend({
  dependencies: {
    services: [
      'store',
      'session'
    ]
  }
});

export default Engine;

The parent application can provide a re-mapping of services from its namespace to that of the engine via an engines declaration.

In the following example, the application shares its store service directly with the checkout engine. It also shares its current-user service as the session service requested by the engine.

import Ember from 'ember';

var App = Ember.Application.extend({
  engines: {
    checkout: {
      dependencies: {
        services: [
          'store',
          {session: 'current-user'}
        ]
      }
    }
  }
});

export default App;

When engines are instantiated, the listed dependencies will be looked up on the parent and made accessible within the engine.

Note that the engines declaration provides further space to define characteristics about an engine, such as whether it should be eager or lazy-loaded, URLs for manifest files, etc.

Drawbacks

This RFC introduces the new concept of engines, which increases the learning curve of the framework. However, I believe this issue is mitigated by the fact that engines are an opt-in packaging around existing concepts.

In the end, I believe that "engines" are just a small API for composing existing concepts. And they can be introduced at the top of the conceptual ladder, once users are comfortable with the basics of Ember, and only for those working on large teams or distributing addons.

Alternatives

Several incomplete alternatives are discussed in the Motivations section above.

I know of no alternatives being discussed in the Ember community that meet the same needs as engines; namely, for development and run-time isolation.

Unresolved questions

Non-CLI Users

This RFC assumes Ember CLI. I would prefer to prove this out in Ember CLI before locking down the public APIs/hooks the router exposes for locating and mounting engines. Once this is done, however, we should expose and document those hooks so users who cannot use Ember CLI for whatever reason can still take advantage of composability.

Declarative dependencies

The initial scope of declarative dependency sharing is limited in scope to services. Should other types of dependencies be declaratively shareable? Should addons be the recommended path to share all other dependencies?

Async mounting of route-less engines

Route#renderTemplate is called synchronously, although Route#mount should surely be async. How async mounting is represented in the route lifecycle is TBD. A solution isn't proposed here because the problem is shared by routable and async components, and a common solution should be reached.

Lazy loading manifests

In order to facilitate lazy loading of engines, we will need to determine a structure for manifest files that contain an engine's assets. Furthermore, an application will need to be configurable with URLs for these manifests.

It's likely that an engine's routing map will always be needed at the time of application deployment. Allowing lazy loading of routing maps would prevent the formation of any links from a parent application into an engine's routes.

When developed in isolation as addons, engines will have their own sets of dependencies. These dependencies will be treated like any other addons when engines are deployed together with an application. However, in order to support lazy loading, it would be ideal to dedupe dependencies in order to create a lean and conflict-free asset manifest.

Reference: deduping strategy discussed by @wycats in this Google doc.

Namespaced access to engine resources

The concept of namespaced access to engine resources is mentioned above as a potential goal of a future release of engines. This will require further discussion to decide how it should work both technically and semantically, and how it applies to lazy-loaded engines.

If these problems can be resolved, this feature would allow for more flexibility in parent / engine interactions. Instead of just allowing engines to look up resources in a parent, the inverse could also be allowed.

For example, if the authentication engine contains engines/authentication/models/user.js, a parent application could look up this same model through a namespace. Perhaps as follows:

container.lookup('authentication@model:user');

Other APIs in Ember would need to be extended to support namespaces to take full advantage of this feature. For example, components that ship with an engine might be accessed from the primary application like this:

{{authentication@login-form obscure-password=true}}